Assembly Line
About
This game was made for the 57th episode of Trijam: The 3 hour game jam. The theme is Factory. Due to some bugs and some more-than-necessary-reiterating-over-some-features-because-I-couldn't-decide-what-I-wanted it took a more than 3 hours to make this. Probably around 4 hours or so.
You play as a factory worker and have to fulfil contracts. Review and remember the contract well before you start production, pick items on the conveyor belts to make what the customer wants and hand it over for the reviewers to get your score. There's no limit on what you have to score to be able to work on the next contract, so just try to be as precise as possible and / or set your own goals.
How to play
Once you started production you can pick items off the conveyor belts with your mouse (click left). Then place them where you think they belong on the "Workpiece" sheet. See also the in-game hints.
You can press "M" during the game to toggle the music.
Licences
This game was made in Godot. See also the licence information included in the downloadable archives and linked on the web version's landing page for details.
Font by Severin Meyer, music by Gundatsch.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | GreenBeakCrow |
Genre | Puzzle |
Tags | 2D, Pixel Art, Singleplayer |
Comments
Log in with itch.io to leave a comment.
This is fun! I love the sensitivity of the accuracy rating. Great design for a memory game!—and now I want to try Godot. :3
Thanks!
I can only recommend Godot, to me it's the first engine that has everything I need and that I feel comfortable with, plus it's open source and cross platform. I'd be happy if you give it a try, there's a ton of tutorials out there.